Big Immersive

Big Immersive · Portfolio

What we build, and how

The products we build, under the clients we build them for — the Virtua metaverse estate, the Vanarchain network, and applied AI for clients in the UAE.

12 products · 3 client groups

Key client · 4 products

Virtua

01

Jetpack Hyperleague

Game Development

Virtua

Jetpack Hyperleague is an arcade endless runner. You play an alien bot on a jetpack, threading corridors and tunnels while dodging obstacles, traps, and the machines hunting you — collecting coins and chasing a place on the global leaderboard. Power-ups hand out temporary invincibility, speed, or magnetism, and new characters unlock as you go. Big Immersive designed and built it in house: the game design, the courses, the flight model, and the art.

02

Virtua Prime

Metaverse Platform

Virtua

Virtua Prime is the world the rest of this body of work sits inside — described by Virtua's own wiki as "the heart of the Virtua metaverse, a vast hub of activity, and the ultimate metaverse destination". It is the container rather than a destination in itself: islands, themed experience zones anchored by partner brands, land plots, condo towers, cribs, vSpaces, and games all hang off it, so a visitor arrives once and travels rather than launching separate products. Big Immersive designed and built it in house, from the world design through to the platform underneath it.

03

vSpaces

vSpaces — Virtual Environments
Virtual Environments

Virtua

A vSpace is a personal room for showing a collection off — Virtua's wiki calls it "a personalized space for members to flaunt their collection and their authentic self". The point is who it is for: it is a non-land environment, built so that collectors who never bought a plot still get somewhere to display what they own. Owners lay the room out themselves, scaling and placing assets freely, and can share it. A collectible stops being a thumbnail in a grid and becomes a model standing in a lit room at its own scale. Big Immersive designed and built it in house.

04

vFlects

vFlects — 3D Avatars
3D AvatarsOpen it

Virtua

A vFlect is a 3D-animated robot: an avatar you can turn a full 360 degrees and watch move through a range of animations, rather than a portrait that happens to be yours. Every new account starts with one for free, and from there the same character becomes collectible — limited editions varying by rarity and design, tradeable on the marketplace. It is the piece of this body of work that travelled furthest, and Big Immersive's biggest IP.

Key client · 3 products

Vanarchain

05

Layer-1 Blockchain

Layer-1 Blockchain — Layer-1 Blockchain
Layer-1 BlockchainOpen it

Vanarchain

A Layer-1 network of its own rather than an application on someone else's. Vanar Chain is EVM-compatible by design — an Ethereum-equivalent execution environment, so Solidity contracts and the ordinary Ethereum toolchain work against it unchanged — with its own validator set, its own native token in VANRY, and its own economics. Around it sits the rest of the estate: the mainnet explorer, the Hub, staking, a bridge from Ethereum, a faucet and a testnet.

06

Chain Explorer

Chain Explorer — Block Explorer
Block ExplorerOpen it

Vanarchain

The block explorer for Vanar Mainnet: the public record of a Layer-1 network, searchable by address, transaction hash, block or token. It carries the live chain statistics, the latest blocks with their validators, and a transaction feed that labels each entry by type — contract call, coin transfer — alongside the contract it touched and the fee it paid.

07

Staking Portal

Staking Portal — Web3 Application Suite
Web3 Application SuiteOpen it

Vanarchain

The application layer a token holder actually uses. The Hub gathers staking, a bridge from Ethereum to Vanar Chain, a swap, a rewards portal and a prestake claim into one place, with a launchpool behind a coming-soon flag. Around them sit the developer entry points for the same network — testnet, faucet, RPC and the academy — so a developer and a token holder arrive at the same door.

5 products

UAE-based clients

08

Graysen

Graysen — Contract Intelligence
Contract IntelligenceOpen it

UAE-based clients

An AI contract analyser built for the UAE, working in Arabic and English. You give it a contract and it hands back the clauses that carry risk — an auto-renewal buried in the fine print, a financial penalty out of all proportion to the breach it punishes, a responsibility left vague enough that it will land on you — each one flagged with the reasoning beside it. It is aimed at the person about to sign rather than the lawyer paid to review, and it is careful about the difference: the page states plainly that Graysen provides analysis, not legal advice, and tells you to consult a lawyer before signing.

09

SoundBYTE

SoundBYTE — Voice-to-Art Platform
Voice-to-Art PlatformOpen it

UAE-based clients

SoundBYTE is an art form and the platform that carries it. The work turns a voice — a spoken phrase, a recorded message — into a visual piece, and the platform around it does four jobs at once: it presents the catalogue, it takes commissions, it runs a members' club, and it lets the public generate their own. It is the working home of Amrita Sethi, a sound-to-visual artist and the creator of SoundBYTEs, and it runs as a public site, an authenticated generation playground on its own subdomain, and an admin back office for the studio.

10

Hard Talk

Applied AI · Real-time voiceOpen it

UAE-based clients

Rehearse the conversation you are dreading, out loud, against someone briefed on the person you will actually face. Hard Talk runs the rehearsal in real time: it holds the other side of a raise, a resignation, a negotiation or a diagnosis, answers the way that person plausibly would, and lets you stop, rewind and take the same exchange again until you have found the words.

11

DISTRIQ AI

DISTRIQ AI — Relocation Intelligence
Relocation IntelligenceOpen it

UAE-based clients

A relocation intelligence platform that answers the question nobody can answer from a listing: what is this neighbourhood actually like to live in. It brings together neighbourhood data, school ratings, safety metrics, commute analysis and cost-of-living comparisons, with AI-assisted research on top, and it serves three different audiences from a single codebase — individuals researching a move, employers relocating staff, and employees browsing the neighbourhoods their employer has already approved. It is live in Dubai, Singapore and London.

12

Enlyte

Enlyte — Decision Support
Decision SupportOpen it

UAE-based clients

A decision engine for the calls that are genuinely hard — where the stakes are high, the trade-offs are not obvious, and reasonable people would disagree. You put a question to it, of the shape "should we pivot to enterprise", and it returns a recommended action, the risk that action carries, and the blind spot you had not accounted for, evaluated through thinking patterns modelled on founders and investors. The interface reports how many perspectives it applied, and calls the result a council analysis rather than an answer.

13How to read this portfolio11 of 12 documented

The evidence behind the work.

A studio's portfolio is usually its weakest evidence. What can be shown is what happened to be public, which is rarely what was hardest, and the write-ups are built to flatter rather than to explain.

So each project below says what the work had to solve, what constrained it, and what this studio built — as distinct from what the product does. Confidentiality limits some of it. Where a client can be named, they are; where the work is our own, it says so.

Every figure carries where it came from and the day it was read. Where an outcome has not been measured, or has not been cleared for publication, it is absent rather than estimated. There is nothing on this page you have to take our word for.

01

Jetpack Hyperleague

Game Development

Problem

Build an endless runner whose courses stay varied across repeated runs.

Constraint

Run the same game on phones, on desktop machines and in a browser.

What we built

Big Immersive designed and built it in house: the game design, the courses, the flight model and the art.

Platforms shipped from one project
6 — Android, iOS, PC, Mac, Linux, WebGL
public · read 2023-10-01
Still in active release
v2.5
public · read 2025-01-01

02

Virtua Prime

Metaverse Platform

Problem

Connect the estate's spaces and experiences so a visitor arrives once and travels, rather than launching separate products.

What we built

Big Immersive designed and built it in house, from the world design through to the platform underneath it.

No published figures

Problem

Give collectors somewhere to display and share what they own without having bought a land plot.

Constraint

Make the room work independently of land ownership, with owners placing, scaling and sharing assets themselves.

What we built

Big Immersive designed and built the personal-room experience in house.

No published figures

Problem

Build an avatar that works both as the character every account starts with and as a distinct collectible.

Constraint

Carry varied editions without rebuilding the character's animation system for each release.

What we built

Big Immersive developed the shared character rig and animation system, with edition-specific artwork built around it.

Edition sell-out
73 pieces, under five minutes
public · read 2021-04-30
Thirteen editions, one rig. The body, the joints and the animation system are identical in every one — only the costume is authored per edition. That is what made each new partnership a costume rather than a rebuild.

Problem

Launching a network means owning everything underneath the application: block production, the validator set, gas economics, and the tooling a developer expects to exist before they will take a chain seriously.

Constraint

Ethereum contracts and the ordinary Ethereum toolchain had to work against it unchanged, while the network ran its own consensus, its own validators and its own economics.

What we built

Big Immersive built the Layer-1 itself, and the explorer, Hub, staking, Ethereum bridge, faucet and testnet around it.

Blocks produced
25,319,000+
public · read 2026-08-29
Average block time
3.003s
public · read 2026-08-29
Transactions
44.4M
public · read 2026-08-29

Problem

Make what the network is doing inspectable by developers and token holders.

Constraint

Keep a growing block and transaction history searchable as the chain advances.

What we built

Big Immersive built the public explorer: address, transaction, block and token search, wallet connectivity, and the network statistics page.

Transactions indexed
44,636,023
public · read 2026-08-29
Wallet addresses
1,684,822
public · read 2026-08-29

Problem

Bring the network's token-holder tools into one coherent application.

Constraint

Share wallet and network state across every flow, including onboarding wallets that have never seen Vanar.

What we built

Big Immersive built the Hub and its network-connection flow, putting bridging before staking in the getting-started journey.

No published figures

Problem

Help someone see the risky clauses in a contract before they sign it, without pretending to be their lawyer.

Constraint

Arabic and English contracts, read in the UAE, with findings explained plainly and kept clearly distinct from legal advice.

What we built

Big Immersive built the contract-analysis product and the API and content system behind it, presenting findings as flagged clauses with an explanation attached to each.

No published figures

Problem

Let visitors explore an artist's catalogue, commission a piece, and generate a visual work from their own voice.

Constraint

Keep the catalogue usable as a gallery while accounts and long-running generation jobs run alongside it.

What we built

Big Immersive built the catalogue, the generation Playground and the administration surfaces over shared services, with generation kept off the request path and progress reported back over a websocket.

No published figures

Problem

Help someone judge what a neighbourhood is actually like to live in, beyond what a property listing says.

Constraint

Serve individuals, agents and enterprise users off one shared data layer while keeping their workflows and permissions apart.

What we built

Big Immersive built the shared platform and the role-specific views over it — relocation research, neighbourhood comparison, and the agent workflows.

No published figures

Problem

Help an operator examine a hard decision and the arguments against it, rather than be handed an answer.

Constraint

Show the disagreement and the risk next to the recommendation, so the reasoning can be inspected instead of trusted.

What we built

Big Immersive built the decision-support product: distinct analytical lenses applied to a question, with the recommended action, the risk and the blind spot presented together.

No published figures

14Capabilities

What we can build.

Six disciplines, and the tools each one is actually built with.

  • 01

    Applied AI products

    Shipping AI into products people pay for, rather than demos that impress in a meeting.

    • Python
    • FastAPI
    • TypeScript
    • Next.js
    • PostgreSQL
    • Vector search
    • Streaming
  • 02

    Real-time data systems

    Pipelines that keep up with a source that never stops and never waits for you.

    • Rust
    • PostgreSQL
    • Redis
    • Kafka
    • ClickHouse
    • WebSocket
  • 03

    3D and real-time graphics

    Characters, environments and rigs built to be produced at volume, not one at a time.

    • Unity
    • Unreal Engine
    • C#
    • Blender
    • WebGL
  • 04

    Blockchain infrastructure

    The unglamorous layer under a token product: indexers, bridges, contracts and the state nobody sees.

    • Solidity
    • Rust
    • TypeScript
    • wagmi / viem
    • EVM chains
  • 05

    Platform engineering

    Multi-service systems that stay comprehensible after the third team touches them.

    • Docker
    • Railway
    • Kafka
    • Celery
    • Redis
    • MongoDB
  • 06

    Interface engineering

    Front ends that hold up under real content, real latency and real devices.

    • TypeScript
    • React
    • Next.js
    • Tailwind CSS
    • Canvas / WebGL
    • Playwright