Capability
← All capabilities3D and real-time graphics
Characters, environments and rigs built to be produced at volume, not one at a time.
Real-time 3D for games and virtual environments: character rigs, animation sets, environment art, and the generative systems that turn one rig into a catalogue. The studio's oldest discipline and the one with the deepest back catalogue — avatars, virtual land, collectibles and full game titles, produced in house.
How we approach it
The interesting problem in collectible 3D is not making one good character, it is making the ten-thousandth cheaply without it looking like the ten-thousandth. That means designing the rig as the constant and the identity as the variable: one skeleton, one animation set, one presentation, with everything distinguishing an edition living in a layer above. Once that separation holds, a new partner edition is an art job rather than an engineering job — which is what makes a collectible line economically possible at all.
Stack
Unity · Unreal Engine · C# · Blender · WebGL · Generative art systems

