Big Immersive

Interface engineering

Front ends that hold up under real content, real latency and real devices.

01What this means

Production web interfaces: design systems with tokens that survive a rebrand, static exports that score well without a server, motion that respects reduced-motion settings, and accessibility treated as a build-time check rather than an audit finding. Includes the marketing surfaces the studio builds for its own clients.

How we approach it

An interface is easy to make look right in a screenshot and hard to keep right across a thousand states. The techniques that scale are unglamorous: tone as a data attribute so a section can be dropped on either ground without restyling, entrance motion driven by one observer and one CSS layer rather than a library per component, and a build-time image ladder so nobody has to remember to optimise. This site is built the same way as the ones it documents.

Stack

TypeScript · React · Next.js · Tailwind CSS · Canvas / WebGL · Playwright

02Evidence4 projects